CV
Summary
PhD graduate and researcher working across computer graphics, procedural modeling, botanical reconstruction, plant geometry, and interactive systems.
Research interests
- Computer graphics
- Procedural modeling
- Botanical and tree reconstruction
- Plant geometry and phenotyping
- Interactive systems, rendering, and tooling
Education
- Ph.D., Computer Science, Purdue University, 2025
Selected publications
- Stressful Tree Modeling: Breaking Branches with Strands (2025), SIGGRAPH Conference Papers
- TreeStructor: Forest Reconstruction With Neural Ranking (2025), IEEE Transactions on Geoscience and Remote Sensing
- Interactive Invigoration: Volumetric Modeling of Trees with Strands (2024), ACM Transactions on Graphics
- Rhizomorph: The Coordinated Function of Shoots and Roots (2023), ACM Transactions on Graphics
- Learning to Reconstruct Botanical Trees from Single Images (2021), ACM Transactions on Graphics
Software and projects
EvoEngine
EvoEngine is a cross-platform interactive application and rendering framework that combines layered engine architecture, a data-oriented runtime, editor tooling, Vulkan-based rendering, ray tracing support, and Python bindings.
Profiles and contact
- Email: li2343@purdue.edu
- Google Scholar: scholar.google.com/citations?user=3-XbxIAAAAAJ&hl=en
- ORCID: 0009-0006-6490-1184
- GitHub: github.com/edisonlee0212
- LinkedIn: bosheng-li-54a4b8177
